Archer
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- Skills (116)Skills (116)
- Glyphs (65)Glyphs (65)
- Races (7)Races (7)
- Items (1702)Items (1702)
- Comments (2)Comments (2)
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116 skills found (50 displayed) – Try filtering your results
| Name | Level | Source | Type | Cost |
|---|---|---|---|---|
| Arrow I | 1 | Starter Skill | ||
| Backstep | 1 | Starter Skill | ||
| Arrow Volley I | 2 | Vendor | Active | 35 |
| Penetrating Arrow I | 4 | Vendor | Active | 71 |
| Arrow II | 6 | Vendor | Active | 1 12 |
| Slow Trap I | 6 | Vendor | Active | 1 12 |
| Arrow Volley II | 8 | Vendor | Active | 1 63 |
| Close Quarters I | 8 | Vendor | Active | 1 63 |
| Breakaway Bolt I | 10 | Vendor | Active | 2 28 |
| Penetrating Arrow II | 10 | Vendor | Active | 2 28 |
| Arrow III | 12 | Vendor | Active | 3 24 |
| Retaliate I | 12 | Vendor | Active | 3 24 |
| Arrow Volley III | 14 | Vendor | Active | 4 38 |
| Close Quarters II | 14 | Vendor | Active | 4 38 |
| Rapid Fire I | 14 | Vendor | Active | 4 38 |
| Breakaway Bolt II | 16 | Vendor | Active | 6 1 |
| Penetrating Arrow III | 16 | Vendor | Active | 6 1 |
| Arrow IV | 18 | Vendor | Active | 9 70 |
| Radiant Arrow I | 18 | Vendor | Active | 9 70 |
| Retaliate II | 18 | Vendor | Active | 9 70 |
| Slow Trap II | 18 | Vendor | Active | 9 70 |
| Arrow Volley IV | 20 | Vendor | Active | 16 41 |
| Close Quarters III | 20 | Vendor | Active | 16 41 |
| Rapid Fire II | 20 | Vendor | Active | 16 41 |
| Breakaway Bolt III | 22 | Vendor | Active | 23 81 |
| Penetrating Arrow IV | 22 | Vendor | Active | 23 81 |
| Poison Arrow I | 22 | Vendor | Active | 23 81 |
| Arrow V | 24 | Vendor | Active | 30 16 |
| Final Salvo I | 24 | Vendor | Active | 30 16 |
| Radiant Arrow II | 24 | Vendor | Active | 30 16 |
| Retaliate III | 24 | Vendor | Active | 30 16 |
| Arrow Volley V | 26 | Vendor | Active | 44 16 |
| Close Quarters IV | 26 | Vendor | Active | 44 16 |
| Incendiary Trap I | 26 | Vendor | Active | 44 16 |
| Rapid Fire III | 26 | Vendor | Active | 44 16 |
| Stunning Trap I | 26 | Vendor | Active | 44 16 |
| Breakaway Bolt IV | 28 | Vendor | Active | 59 28 |
| Penetrating Arrow V | 28 | Vendor | Active | 59 28 |
| Poison Arrow II | 28 | Vendor | Active | 59 28 |
| Arrow VI | 30 | Vendor | Active | 72 22 |
| Final Salvo II | 30 | Vendor | Active | 72 22 |
| Radiant Arrow III | 30 | Vendor | Active | 72 22 |
| Retaliate IV | 30 | Vendor | Active | 72 22 |
| Slow Trap III | 30 | Vendor | Active | 72 22 |
| Velik's Mark I | 30 | Vendor | Active | 72 22 |
| Arrow Volley VI | 32 | Vendor | Active | 93 19 |
| Close Quarters V | 32 | Vendor | Active | 93 19 |
| Incendiary Trap II | 32 | Vendor | Active | 93 19 |
| Rapid Fire IV | 32 | Vendor | Active | 93 19 |
| Breakaway Bolt V | 34 | Vendor | Active | 1 21 44 |
65 glyphs found (50 displayed) – Try filtering your results
| Name | Class | Points | Modifies |
|---|---|---|---|
| Blazing Arrow Volley Speeds casting by 40% for Stunning Trap, the next skill in the chain. | 4 | ||
| Blazing Arrow Volley Speeds casting by 30% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Arrow Volley Speeds casting by 40% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Arrow Volley Speeds casting by 50% for Stunning Trap, the next skill in the chain. | 4 | ||
| Blazing Final Salvo Speeds casting by 30% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Poison Arrow Speeds casting by 30% for Radiant Arrow, the next skill in the chain. | 5 | ||
| Blazing Stunning Trap Speeds casting by 30% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Velik's Mark Speeds casting by 25% for Poison Arrow, the next skill in the chain. | 3 | ||
| Empowered Incendiary Trap Increases attack power by $value. | 5 | ||
| Empowered Penetrating Arrow Increases attack power by $value. | 6 | ||
| Empowered Penetrating Arrow Increases attack power by $value. | 5 | ||
| Empowered Rain of Arrows Increases attack power by $value. | 6 | ||
| Empowered Retaliate Increases attack power by $value. | 4 | ||
| Energetic Backstep Decreases cooldown by $value. | 4 | ||
| Energetic Backstep Decreases cooldown by $value. | 3 | ||
| Energetic Breakaway Bolt Decreases cooldown by $value. | 4 | ||
| Energetic Concussion Trap Decreases cooldown by $value. | 4 | ||
| Energetic Ensnaring Trap Decreases cooldown by $value. | 3 | ||
| Energetic Feign Death Decreases cooldown by $value. | 2 | ||
| Energetic Rain of Arrows Decreases cooldown by $value. | 3 | ||
| Energetic Restraining Arrow Decreases cooldown by $value. | 3 | ||
| Energetic Retaliate Decreases cooldown by $value. | 4 | ||
| Fleetfooted Breakaway Bolt $prob chance to increase movement speed by 10 for 8 seconds while in combat. | 6 | ||
| Fleetfooted Close Quarters Speeds movement by 50 for 3 seconds. | 4 | ||
| Fleetfooted Web Arrow $prob chance to increase movement speed by 10 for 12 seconds while in combat. | 3 | ||
| Influential Arrow Volley Reduces MP cost for the next chain skill by 44: Incendiary Trap. | 3 | ||
| Influential Sniper's Eye Reduces MP cost for the next chain skill by 13: Web Arrow. | 3 | ||
| Influential Velik's Mark Reduces MP cost for the next chain skill by 31: Poison Arrow. | 3 | ||
| Lingering Close Quarters Increases effect duration by $value. | 4 | ||
| Lingering Poison Arrow Increases effect duration by $value. | 6 | ||
| Lingering Restraining Arrow Increases effect duration by $value. | 5 | ||
| Lingering Slow Trap Increases effect duration by $value. | 4 | ||
| Lingering Slow Trap Increases effect duration by $value. | 3 | ||
| Lingering Stunning Trap Increases effect duration by $value. | 5 | ||
| Lingering Velik's Mark Increases effect duration by $value. | 3 | ||
| Lingering Web Arrow Increases effect duration by $value. | 4 | ||
| Longshot Penetrating Arrow Increases range by 3 meters. | 3 | ||
| Longshot Penetrating Arrow Increases range by 3 meters. | 2 | ||
| Longshot Radiant Arrow Increases range by 3 meters. | 3 | ||
| Multiplicative Arrow Volley Increases number of lock-on targets by $value. | 3 | ||
| Persistent Arrow Volley $prob chance to eliminate cooldown. | 3 | ||
| Persistent Arrow Volley $prob chance to eliminate cooldown. | 2 | ||
| Persistent Close Quarters $prob chance to eliminate cooldown. | 5 | ||
| Persistent Final Salvo $prob chance to eliminate cooldown. | 4 | ||
| Persistent Rapid Fire $prob chance to eliminate cooldown. | 4 | ||
| Piercing Arrow $prob chance to deal double damage. | 5 | ||
| Powerful Explosion Trap Increases attack power by $value. | 5 | ||
| Powerlinked Breakaway Bolt Increases attack power for the next chain skill by 25%: Penetrating Arrow. | 5 | ||
| Powerlinked Incendiary Trap Increases attack power for the next chain skill by 25%: Arrow Volley. | 4 | ||
| Pumped Radiant Arrow $prob chance to increase power by $value when attacking normal monsters. | 5 |
1702 items found (50 displayed) – Try filtering your results
2 comments found
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The class makes a breeze to level from 1 to 20. After 20, you don't get to kill everything as fast, just like everyone else.
I am currently level 24, I did BoL twice and the only problem I had was the AoE area, It didn't feel as strong as my berserker mate.
Did some duels:
Versus Lancers: At these levels, It's a extremely long fight. He won like 2 times out of 6, I won legitimate like 2, the rest where draws in my favor.
Versus Berserkers: It's a sad fight for them at these levels, too slow and I don't recall my buddy having a gap closer.
Versus Warriors: Slippery, extremely hard to defeat for me.
Versus Slayer: Won, when we were really low, like lvl 10. Won again at lvl 21 but I can tell that if they catch me, I'm dead.
I don't know if this info is useful for someone, but that's pretty much all I can add about the class. Started playing on Friday 19th :P.
BY THE WAY: IF YOU'RE READING THIS BEFORE MAY 26th, AMAZON HAS A 50% DISCOUNT ON BOTH VERSIONS OF THE GAME!