65 glyphs found (50 displayed) – Try filtering your results
| Name | Class | Points | Modifies |
|---|---|---|---|
| Blazing Arrow Volley Speeds casting by 40% for Stunning Trap, the next skill in the chain. | 4 | ||
| Blazing Arrow Volley Speeds casting by 30% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Arrow Volley Speeds casting by 40% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Arrow Volley Speeds casting by 50% for Stunning Trap, the next skill in the chain. | 4 | ||
| Blazing Final Salvo Speeds casting by 30% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Poison Arrow Speeds casting by 30% for Radiant Arrow, the next skill in the chain. | 5 | ||
| Blazing Stunning Trap Speeds casting by 30% for Penetrating Arrow, the next skill in the chain. | 4 | ||
| Blazing Velik's Mark Speeds casting by 25% for Poison Arrow, the next skill in the chain. | 3 | ||
| Empowered Incendiary Trap Increases attack power by $value. | 5 | ||
| Empowered Penetrating Arrow Increases attack power by $value. | 6 | ||
| Empowered Penetrating Arrow Increases attack power by $value. | 5 | ||
| Empowered Rain of Arrows Increases attack power by $value. | 6 | ||
| Empowered Retaliate Increases attack power by $value. | 4 | ||
| Energetic Backstep Decreases cooldown by $value. | 4 | ||
| Energetic Backstep Decreases cooldown by $value. | 3 | ||
| Energetic Breakaway Bolt Decreases cooldown by $value. | 4 | ||
| Energetic Concussion Trap Decreases cooldown by $value. | 4 | ||
| Energetic Ensnaring Trap Decreases cooldown by $value. | 3 | ||
| Energetic Feign Death Decreases cooldown by $value. | 2 | ||
| Energetic Rain of Arrows Decreases cooldown by $value. | 3 | ||
| Energetic Restraining Arrow Decreases cooldown by $value. | 3 | ||
| Energetic Retaliate Decreases cooldown by $value. | 4 | ||
| Fleetfooted Breakaway Bolt $prob chance to increase movement speed by 10 for 8 seconds while in combat. | 6 | ||
| Fleetfooted Close Quarters Speeds movement by 50 for 3 seconds. | 4 | ||
| Fleetfooted Web Arrow $prob chance to increase movement speed by 10 for 12 seconds while in combat. | 3 | ||
| Influential Arrow Volley Reduces MP cost for the next chain skill by 44: Incendiary Trap. | 3 | ||
| Influential Sniper's Eye Reduces MP cost for the next chain skill by 13: Web Arrow. | 3 | ||
| Influential Velik's Mark Reduces MP cost for the next chain skill by 31: Poison Arrow. | 3 | ||
| Lingering Close Quarters Increases effect duration by $value. | 4 | ||
| Lingering Poison Arrow Increases effect duration by $value. | 6 | ||
| Lingering Restraining Arrow Increases effect duration by $value. | 5 | ||
| Lingering Slow Trap Increases effect duration by $value. | 4 | ||
| Lingering Slow Trap Increases effect duration by $value. | 3 | ||
| Lingering Stunning Trap Increases effect duration by $value. | 5 | ||
| Lingering Velik's Mark Increases effect duration by $value. | 3 | ||
| Lingering Web Arrow Increases effect duration by $value. | 4 | ||
| Longshot Penetrating Arrow Increases range by 3 meters. | 3 | ||
| Longshot Penetrating Arrow Increases range by 3 meters. | 2 | ||
| Longshot Radiant Arrow Increases range by 3 meters. | 3 | ||
| Multiplicative Arrow Volley Increases number of lock-on targets by $value. | 3 | ||
| Persistent Arrow Volley $prob chance to eliminate cooldown. | 3 | ||
| Persistent Arrow Volley $prob chance to eliminate cooldown. | 2 | ||
| Persistent Close Quarters $prob chance to eliminate cooldown. | 5 | ||
| Persistent Final Salvo $prob chance to eliminate cooldown. | 4 | ||
| Persistent Rapid Fire $prob chance to eliminate cooldown. | 4 | ||
| Piercing Arrow $prob chance to deal double damage. | 5 | ||
| Powerful Explosion Trap Increases attack power by $value. | 5 | ||
| Powerlinked Breakaway Bolt Increases attack power for the next chain skill by 25%: Penetrating Arrow. | 5 | ||
| Powerlinked Incendiary Trap Increases attack power for the next chain skill by 25%: Arrow Volley. | 4 | ||
| Pumped Radiant Arrow $prob chance to increase power by $value when attacking normal monsters. | 5 |